All the basic ASP.NET code completion features I wanted to get into MonoDevelop are now essentially complete and working with the new code completion database subsystem that Mike Kruger has written to replace our old one. It handles controls, directives and HTML, all of their attributes, and some attribute values, including some colourful and time-saving examples.
Last week was my second Hack Week at Novell. Massi and I had been intending to hack on a demo for embedding Mono in games, but realised that the overhead of bootstrapping a stable working environment would most likely frustrate our efforts to get something within the week.
Instead, I decided to package some game libraries for Mono on the openSUSE Build Service. I planned to package Axiom, OpenTK and OGRE.NET, and write some MonoDevelop templates for them, but got rather tied up in the details of packaging OGRE.NET and its unmanaged dependencies (I now know far more about packaging SONAMEd libraries than I wanted to!). As a result, I only completed the packaging for OGRE.NET, though I will get around to packaging the others sometime.
Hot on the heels of Lluis's MonoDevelop 1.0 Beta 2 announcement, I'd like to announce the availability of frequent builds of MonoDevelop from SVN trunk, packaged for openSUSE 10.3. If you'd like to get the latest and greatest bug fixes and features but don't want to build MD yourself, head over to my openSUSE Build Service Sandbox.