In this follow-up to my post on turning a GTK# app into a Mac app bundle, I describe how to integrate your application with Mac-specific features such as the main menu, the dock, and file/URL events. This is based on the work I did to integrate MonoDevelop and MonoDoc with the Mac, and largely involves cherry-picking code snippets from these projects. Although it would be nice to isolate this code into a library, I don't have the time at the moment to maintain such a library myself.
While making the MonoDevelop and MonoDoc packages for Mac I learned a few things about adapting GTK# apps for Mac, and I'd like to share them so that anyone else who's built a GTK# app on Windows or Linux can provide a nice self-contained Mac app bundle for their Mac users. This first part will cover building an app bundle, and a later post will cover building platform-specific code paths so that your app integrates with the main menu and dock.