Game development

Going to GDC

I'm going to be in San Francisco next week for GDC. I'll be wandering around SF on Sunday 27th Feb, going to the summits on Monday and Tuesday, then on the Mono booth in the GDC Expo Wednesday through Friday.

If you're at GDC, please drop by our booth! And whether you're at GDC or just in the area, drop me an email or tweet me if you'd like to hang out (schedule permitting) and discuss anything related to Mono in games, Mono in general, MonoTouch, MonoDroid, and MonoDevelop.

Demoing Mono in Games

I'm trying to plan some examples of using Mono in game development, so that we have time to get together some solid demos and samples for next year's GDC.

I'm primarily interested in showing how Mono fits into the existing games development ecosystem; we don't really have an XNA-like story for developing fully managed games in Mono at this point. The focus of the demos will therefore be:

  • How easy it is to embed Mono into a game and use it for scripting and gameplay programming.
  • How the Mono and .NET development tools make development faster, easier and more robust.
  • How Mono's performance compares to popular scripting engines such as Lua and Python.
  • (Possibly) using Moonlight as a Mono-scriptable, artist-friendly UI engine.

Does anyone know of any complete games or cool demos for which source or C/C++ SDKs are available, so that Mono could be embedded as a scripting engine? (I'm already considering Source Engine and Quake 3).

Nice ideas for demos would be useful too, though obviously developing a serious game from scratch is out of the question...

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