After releasing a preview of the ASP.NET MVC MonoDevelop addin, I decided to try it on the Mac.
Although the MonoDevelop 2.0 release on the Mac is still an alpha, it's a lot better on the Mac than 1.0 was. Other than a couple of GTK+ redraw issues, the major remaining problems are mostly to do with lack of Mac integration, such as Ctrl-Click, top-level menu bar and Mac-like keyboard shortcuts. Making MonoDevelop completely supported on the Mac is one of our targets for MonoDevelop 2.2.
I downloaded the Mono 2.4 Mac installer and MonoDevelop 2.0 Mac installer (beware, alpha release) then followed exactly the same steps from my earlier Linux-based walkthrough, and apart from a couple of harmless warnings during installation of the addin, it worked flawlessly!
Since none on the MD team is familiar with Macs, contributions from Mac users would be most welcome, including testing and feedback about how to make it feel more Mac-like.
While we were there, we went to the Independent Games Festival Awards, and there were many interesting-looking games. One in particular that stood out to me was Dyson, because of its elegant, abstract, procedurally generated art. It's an "ambient real-time strategy" game that involves exploring and conquering asteroid belts with fleets of self-replicating seedlings.
The next day, someone talking to us at our GDC booth mentioned that Dyson runs on Linux using Mono! It uses SDL via the Tao wrappers. It doesn't run on 64-bit Linux yet; it looks like Tao.Sdl isn't 64-bit safe. Fortunately, I have a 32-bit parallel Mono environment, which isn't too hard to set up. However, setting up SDL and the dependencies for libgdiplus was nontrivial, so I don't recommend this path.
Anyhow, I got it working. Here you can see an almost-conquered asteroid belt:
And a close-up of fending off an invasion:
It's a lot of fun, and I'm looking forward to the full game's release! It's already listed on Steam with a July 31st release date, and says there that Linux is a supported platform — does that mean we'll see Steam on Linux soon?
The past month or two, in addition to bugfixing for our recent MonoDevelop 2.0 release, I've been quietly hacking on a MonoDevelop Addin to support writing ASP.NET MVC applications. Those of you following me on Twitter may have picked up a few hints...
Now that Microsoft has released ASP.NET MVC under the MS-Pl licence, I'm making a preview release of the ASP.NET MVC addin for people who'd like to start playing with this exciting new tech on Mono. It's relatively immature, so don't expect everything to work perfectly, but it handles creating and running a VS-compatible ASP.NET MVC project just fine.
You'll need MonoDevelop 2.0 and Mono 2.4 or later. Make sure you have the package that contains System.Web.Abstractions/Extensions/Routing; on SUSE this is currently mono-extras. The addin includes a copy of the System.Web.Mvc.dll, so you don;t need to do anything special for that.
The addin is in the default MonoDevelop addin repositories (though I may be releasing updated versions from my own repo at http://mjhutchinson.com/mdrepo), so open MonoDevelop, click on the Tools->Add-in Manager menu, and click the Install add-ins... button. Select the ASP.NET MVC addin, and complete the installation.
Restart MonoDevelop, as there seems to be a minor issue with reference assemblies updating dynamically.
Now you can create new ASP.NET MVC projects.
When you create a new project, you'll see a project with all the basics set up, but minimal content, so that you don't have to worry about stripping out things you don't need. If even the "Hello World" view is too much, there's also an "Empty ASP.NET MVC Application" template.
There's an "Add View" command on the context menu for the Views folder, and an "Add Controller" command on the context menu for the Controllers folder.
Similarly to the Visual Studio ASP.NET MVC tooling, you can add custom T4 templates for the "Add View" command. As part of developing this feature, I implemented an open-source T4 engine from scratch, which Miguel already blogged about. I also added some syntax highlighting, code folding, and a document outline, and T4 compilation errors are reported in the error pad so you can jump to the error location.
I'm not happy with the restrictive nature of the ASP.NET MVC T4 host, but initially I went for compatibility with MS' version. In future I'd like a way for these templates to be able to output multiple files and expose additional properties to the GUI, and for the GUI to hide settings that the templates don't support. Note also that the "Strongly Typed" model class option is disabled, as the ASP.NET MVC T4 host exposes a type object for this, whereas MD doesn't load actual types. I'm trying to figure out a way around this.
And the proof that it works with Mono and MD? Hit F5 to build and run.
There are many more exciting features that I'd like to add, though I have many other things on my plate right now, such as improving MD's Mac support, so contributions are very much welcome.